Caves is a subterranean building and exploration game in a completely destructible world. Fly a craft that can cut through solid rock to find the weird and dangerous creatures and treasures that lurk beneath the planet's surface. Use the resources you find to expand your base and make these dangerous caves your home.

Key Features


Developer: Matthew Gatland, based in Auckland, New Zealand. (my website)

Release date: I don't know, "at least a year".

Platforms: Windows, Mac.

Game website:

Email: [email protected]
Twitter: mgatland
Skype: m.gatland


Click to open full size originals.


Stugan spotlight video:

Devlog videos

I have a series of 2 minute Development Log videos.

Here's an example video from the dev log:


Matthew quit his day job to be a game developer in 2013. After seeing several friends attempt game that were far too large for one person to build, he decided to start off making tiny games - one-week projects, then one-month projects.

After a year of making these smaller projects, he felt he had developed the self-management skills to make a larger game without it growing out of control. He was wrong.

Caves has been in development, part-time, since the start of 2014.

In 2016, Caves was accepted to Stugan, the Swedish games accelerator. There, Matthew worked on Caves for 7 weeks in a cabin in the woods, surrounded by game developers and mentors from around the world. This period resulted in several significant changes to the game.

In 2017, Caves won the Kiwi Game Starter, New Zealand's largest games award.

Developer Bio

Matthew Gatland is a game developer in Auckland, New Zealand. After four years working on software for hospitals, he quit his day job and started making games full time.

Matthew has made a lot of small games for game jams and 48-hour competitions, but Caves is his first really large project. The game is expected to take a few years.

When he's not working on games, Matthew teaches programming to young women through Girl Code, a business he co-owns with his sister. He's also a founding member of Auckland's Pop-Up Arcade, a collective that exhibits locally made video games in custom, DIY arcade installations.

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